![]() ![]() ![]() If the FAQ was going to opine beyond the scope of the rules for the sake of improving the game, that is the issue they should have addressed-it makes little sense that the duskblade would be able to deliver the first attack of chill touch with a weapon, but not the rest. Anyway, in the case of a full-attack arcane channeling, the spell definitely ends at the end of the round, because it explicitly says so.¹ The standard-action does not say so, and the very fact that the full-attack version does is clear evidence that if this is the intended effect, the rules text has to say so.Īrguably, though, one thing the standard-action arcane channeling does not allow you to do is make weapon attacks to deliver the remaining touch charges of chill touch. The full-attack version does do something like what the FAQ is saying, sort of, though if that’s what they were getting at, they badly needed to revise their answer-and possibly clarify what the question was, because I don’t think it was concerned with the full-attack version in the first place. When you “resolve” chill touch after the melee attack, that includes both applying the chilling effect to your target, and also the fact that you have more touch attacks available to make with it. ![]() The only thing it changes is that you deliver the attack that you’re entitled to as part of that casting with a weapon, instead of with a touch, and that you don’t provoke attacks of opportunity for the casting. There is no basis in the official published rules for that ruling, and it amounts to an (atrocious) houserule.Īrcane channeling still says you “cast” the spell. Nothing in arcane channeling remotely suggests any of what they’re saying, at all. The FAQ is, as it often is, wildly incorrect. Had targeted the enemy struck by your weapon with all the eligible Simultaneous touch attacks against the same target, treat it as if you If the spell allowed you to make multiple Weapon attack, even if the spell would normally allow multiple Instantaneous (as chill touch), its effect is expended by a single Touch of the spell through your weapon attack, regardless of the Touch? For a spell that allows you to make multiple touch attacksĪgainst separate creatures (such as chill touch), you only channel one How does the duskblade’s arcane channeling class feature (PH2 20) work with spells that allow multiple touch attacks, such as chill What are "multiple simultaneous touch attacks“?. In the Main FAQ is an entry with exactly this question saying that the spell only works on a single successful attack. Doing so discharges the spell at theĮnd of the round, in the case of a touch spell that would otherwise Chill touch full#Part of a full attack action, and the spell affects each target you If the melee attack is successful, theĪttack deals damage normally then the effect of the spell isĪt 13th level, you can cast any touch spell you know as Or does "the effect of the spell is resolved“ in the description of the Arcane Channeling class feature mean, that the spell is fully expended after one successful attack? (Which would make Chill Touch a rather poor choice for Arcane Channeling.)Īrcane Channeling (Su): Beginning at 3rd level, you can use a standardĪction to cast any touch spell you know and deliver the spell through You can use this melee touch attack up to one time per level. If you use the Duskblade’s Arcane Channeling ability (I'm referring to the 3rd level version of this ability only) to cast the spell Chill Touch, does the spell stay on your weapon for one additional use per level as indicated in the spell’s description ![]()
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